+ New Bersaglieri icon
+ Accuracy: Artillery/Airforce can use MPs to prepare for the next strike to make it more efficient
+ Revamped movement arrow drawing mechanism
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ Setting: Scattered Units marked with symbols instead of icons (various options)
+ Setting: Rounded Display: If turned ON, the game tries to pad the status line text to prevent info being covered by the rounded corner
+ Fix: Occasional loss of one of the TMP locations
+ Fuel Trucks can give up 3 fuel to gain 1 MP
+ Setting: Make support units to be at higher or lower initial selection priority when using NEXT button
+ Only one Disband action (via long press of REL button) allowed per turn
+ AI: Less excessive tactical-task-switching (take II)
+ Number of UNDO-actions increased to 40
+ Campaign: Added British Artillery units (new games only)
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ Cut off dugouts etc immobile defensive structures might lose HP (20% chance)
+ Withdrawing unit favors clear terrain and cities more
+ HOF: Normal Difficulty Level shows Average TurnCount
+ HOF: cleanup
+ More Tactical Routes
+ Campaign: Added British Artillery units (new games only)
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ Cut off dugouts etc immobile defensive structures might lose HP (20% chance)
+ Withdrawing unit favors clear terrain and cities more
+ HOF: Normal Difficulty Level shows Average TurnCount
+ HOF: cleanup
+ More Tactical Routes
v5.3.1
+ Setting: Reduce Axis Supply Convoys (OFF=default: normal convoys, ON=less convoys: extra hard)
+ Documentation: Updates and typo corrections
+ Smaller Application Size
+ AI refinements
v5.3
+ Setting: Italian Units can be: 1) ON, 2) OFF, 3) Slowly/Quickly pulled out (removed from play)
+ Setting: Show terrain on minimap (slight color variation)
+ More variation to British fuel depots, Italian Events
+ Setting: Turn Mortars ON-OFF (take II)
+ HOF cleanup
+ Bigger flags on units
v5.3.1
+ Setting: Reduce Axis Supply Convoys (OFF=default: normal convoys, ON=less convoys: extra hard)
+ Documentation: Updates and typo corrections
+ Smaller Application Size
v5.3
+ Setting: Italian Units can be: 1) ON, 2) OFF, 3) Slowly/Quickly pulled out (removed from play)
+ Setting: Show terrain on minimap (slight color variation)
+ More variation to British fuel depots, Italian Events
+ Setting: Turn Mortars ON-OFF (take II)
+ HOF cleared from the oldest scores
+ Bigger flags on units
v5.3
+ Setting: Italian Units can be: 1) ON, 2) OFF, 3) Slowly/Quickly pulled out (removed from play)
+ Setting: Show terrain on minimap (slight color variation)
+ More variation to British fuel depots, Italian Events
+ Bug fix: Motorization icons swapped Germany/Italy
+ Bug fix: Encircled AI units were too passive
+ Removed Hide-Intelligence-Info setting
+ Setting: Turn Mortars ON-OFF (take II)
+ HOF cleared from the oldest scores
+ Bigger flags on units
+ Setting: Turn Mortars ON-OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ New brighter sea-water hexagon icon
+ HOF cleared from the oldest scores
+ Bigger flags on units
v5.2.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Italian Paratroopers as separate unit type (new games only)
+ Added flags to Italian, French unit icons
+ HOF cleared from the oldest scores
v5.2.4
+ Setting: Size option for Movement Arrows
+ Setting: Minimap includes railway-road network in black color
+ Graphic optimizations: Round II
v5.2.4
+ Setting: Size option for Movement Arrows
+ Setting: Minimap includes railway-road network in black color
+ Graphic optimizations: Round II
v5.2.2
+ Strength Map button in the main menu shows estimate of your combat forces on minimap
+ Disabled darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more
+ Strength Map button in the main menu shows estimate of your combat forces on minimap
+ Disabled darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more
+ Graphic optimizations: Round II
+ Unit Tally includes list of units with most battles
+ Unit History for Ground Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ AI: Increased priority of taking large enemy cities
+ AI: British Commandos: Less aggressive (less focus on cities)
+ AI: Rebuild move-to-city-to-rest process
+ HOF cleared from the oldest scores
+ Setting: Turn Anti-Tank Guns ON/OFF
+ Unit Tally will include HP losses for each unit type
+ Increased maximum minimap size from 16 to 20
+ Shorten Bombardment/Barrage as Hit (later turns)
+ HOF cleared from the oldest scores
+ 50 new military history quotations
+ Setting: Turn Anti-Tank Guns ON/OFF
+ Unit Tally will include HP losses for each unit type
+ Increased maximum minimap size from 16 to 18
+ Shorten Bombardment/Barrage as Hit (later turns)
+ HOF cleared from the oldest scores
+ 50 new military history quotations
+ Setting: Turn Anti-Aircraft Guns ON/OFF
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
+ Icons: Color & Contrast enhancements (Round II)
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Turn Fuel Share resources ON/OFF
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Switched to using term 'Hill' instead of 'Mountain'
v5.0.6
+ New resource: Anti-Aircraft [AA] Guns: Reduce between-turns strafing by RAF
+ Setting: Fuel +2 (Emergency Fuel), Turn First Aid, Special Order, or Call for Support ON/OFF
+ Gambut turned into Axis Supply City to reduce processing (no fuel)
+ Fix: Fuel delivery to stack of units, tank moving on truck
+ HOF shows scores with normal Difficulty Level first
v5.0.4
+ Unit Icons Size button has bigger range
+ Setting: Turn Motorization or Minefields ON/OFF
+ 70 new quotations
+ HOF cleanup
v5.0.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Setting: Turn Motorization resource ON/OFF
+ 70 new military history quotations
+ Setting: Turn Minefields ON/OFF
+ HOF cleared from the oldest scores
v5.0.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Stat: Average Fuel Percent on Combat Units
+ Setting: Turn Road marker [##] or City marker [CC] on/off
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Stat: Average Fuel Percent on Combat Units
+ Setting: Turn Road/Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
+ Refreshed handful of icons
+ Bad terrain changed to Mountains to unify graphics across games
+ Impassable terrain is NO-GO zone (Qattara Depression, Great Sand Sea) in new games
+ Terrain generation: Re-thought process to be more accurate & reduce empty spots
+ Added some single mountains to represent hills/ridges
+ Added City: Siwa (center-down on map, to prevent cityless area)
+ Map labels: names of most notable terrain features
+ Touches between menu items ignored to prevent accidental taps
+ Clarified Privacy Policy
+ Bad terrain changed to Mountains to unify graphics across campaigns
+ Impassable terrain is NO-GO zone (Qattara Depression, Great Sand Sea) in new games
+ Terrain generation & variation: Re-thought whole process to be more accurate and have less empty spots
+ Added some specific single mountains to represent hills/ridges
+ Added City: Siwa (center-down on map, to prevent huge cityless area)
+ Map labels: names of the most notable terrain features
+ Clarified Privacy Policy
+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs from multiple units+ Combat Formula: Cumulative Combat: More bonus from repeated attacks against the same enemy unit during one turn+ Setting: Automatically mark resting unit DONE for the turn+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF+ War Status: Separate Withdraw, Weather, Events column+ Minimap: Fuel Depot marked with orange color+ HOF: Minor cleanup
v4.6.6+ Size of Markers on Unit: Tiny, default, big+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Red E1, E2, etc marker on unit: Encircled turns: Turns spent out of supply+ App-level settings moved to separate Settings view (gear icon on lower-right corner of Play-HOF screen)+ Setting: HOF: How many scores to download (keep number low if device low on storage)+ Long press DONE: Mark unit permanently DONE (move to unlock)+ New Airforce icon
v4.6.6+ Size of Markers on Unit: Tiny, default, big+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Red E1, E2, etc marker on unit: Encircled turns: Turns spent out of supply+ App-level settings moved to separate Settings view (gear icon on lower-right corner of Play-HOF screen)+ Setting: HOF: How many scores to download (keep number low if device low on storage)+ Long press DONE: Mark unit permanently DONE (move to unlock)+ New Airforce icon
v4.6.2+ Handful of Line-of-Sight (LOS) and Fog-of-War (FOW) improvements+ Minimap: white combat units, black support units, doesn't show mines+ Operation Flipper: British Commando Raid only locks down half of the units+ Italian Collaboration & Operation Flipper: Locked down units marked with white border+ Setting: Separate switch for Bombardment/Barrage dialog+ Setting: Unit Markers: Increase size switch+ Settings View: Locked down options are blue+ Minimap: Max size increased to 16
+ Setting: Minimap Touch: Full Screen Map or jump to location+ Encircled support unit: scattering depends on turns spent out of supply & balance nearby+ Setting: Unit selection: Loop nearby/all until marked done+ Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ Shape of Fuel Depot icon changed from square+ Tapping hexagon with multiple enemy units shows popup+ Yellow ** inexperienced unit
+ Setting: Minimap Touch: Full Screen Map or jump to location+ Encircled support unit: scattering depends on turns spent out of supply & strength balance nearby+ Setting: Unit selection: Loop nearby/all until marked done+ Next Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ Tapping hexagon with multiple enemy units shows popup+ Yellow **: inexperienced unit+ 100 new quotations
+ Setting: Minimap Touch: Full Screen Map or jump to location+ Encircled support unit: scattering depends on turns spent out of supply & strength balance nearby+ Setting: Unit selection: Loop nearby/all until marked done+ Next Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ Tapping hexagon with multiple enemy units shows popup+ Yellow **: inexperienced unit+ 100 new quotations
v4.4.4+ Units on the edge of screen appear smaller+ Next Unit selection order: 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ Selecting unit pushes it back of the above selection stack+ AI tweaksv4.4.2+ Truck cannot take fuel from truck+ Floating Zoom buttons on game screen+ Setting: Black cloud over unseen enemy hexagons+ Minefields can't be selected once placed on map+ Ramcke & Folgore units are Parachute unit type+ Icon Improvements II
+ Truck cannot take fuel from truck+ Floating Zoom buttons on game screen+ Setting: Black cloud over unseen enemy hexagons+ Minefields cannot be selected once placed on map+ Ramcke & Folgore units are now Parachute unit type+ Campaign refinements based on email feedback+ ## Marker on unit if hexagon has a road+ Minimap: Bigger maximum size+ Icon Improvements II+ Logo edit